

Tom has to battle pesky insects with a gun called the Pyroblaster. You find "Mugic" (uh, just magic really) and Battlegear cards along the way that will help you in the battles that occur. The main mode of the game is the Story Mode, where you play as Tom and lead him through a 3D platforming environment from battle to battle. Tom goes around to various creatures asking them about the stolen equipment, and along the way discovers that some of the world's creatures are "acting strangely" and have red glowing eyes, hence the "Shadow Warriors." None of the events of the game seem to connect in a cohesive or compelling plot, and it feels a bit like listening to a story being made up as the storyteller goes along. The story is a rather forgettable tale of stolen Battlegear. Actually, his human friends seem to be missing from this adventure, so it's probably not the best game for fans of the cartoon. In a fashion similar to the popular cartoon series, Chaotic Shadow Warriors follows the adventures of Tom and his Chaotic creature friends. I don't think I've ever played a game that was quite this cruel (well, there's always Dante's Inferno to look forward to). Almost as if they were trying to ensure that player could not avoid it, the music actually gets louder when you pause the game. It's all very dramatic, all the time, and it gets old.
SHADOW WARRIOR GAME BOY MOVIE
The music sounds like a kind of orchestral movie soundtrack score.

The voice acting in this game is decent, but like many cartoon-inspired games, they weren't given much to work with in terms of script.

Tom sounds like he's walking on dry cereal all the time, and other sound effects are equally crackly and staticy. The sound effects match the quality of the graphics.
SHADOW WARRIOR GAME BOY MANUAL
Heck, they could have even let you have manual control of the scrolling, but no, you are stuck waiting for each description to take its time scrolling up so that you can read it. It's not as if the designers could not have arranged the screen so that you could see the entire description. Each item has a description, but it is contained in a small box where the text scrolls up slowly. When you choose Battlegear for each creature, you have to scroll through a list of different gear. Even more aggravating is the Battlegear system. The pixelized little icons are hard to distinguish in battle, but since they show up in the same order and have different colors, you can eventually remember that the "red smudge" means courage and the green smudge means wisdom. Unfortunately, I can't tell you what they resemble other than little swirls. For example, there are icons that represent basic stats for each creature. Instead, you'll probably be left staring at the screen trying to make sense of things for some very silly reasons. This is essentially a card game, so being able to view and compare stats quickly and easily is a must. The really bad part about all this is the sloppy menu design.

Seriously, the source material is not very complicated, but it's as if the artists were allowed to see it once, then locked away in a dark closet for a month before they were allowed to start work. There was more than one occasion that I found myself asking "is this a PS1 game?" The main character, Tom, has a face that looks like Mr. Even the pre-rendered CG scenes look like they've been run through several layers of compression. And only she can unravel the sinister plot before it's too late.Chaotic Shadow Warriors is basically a sad, pixelized mess. Abby quickly realizes that someone at the school is trying to stop her progress and destroy the Aesir for good. just like her mother did.ĭesperate to protect her father and clear her mother's name, Abby goes on a dangerous quest to discover the truth-a journey that brings her face-to-face with some unlikely foes, including a Ping-Pong-playing sea monster with a wicked backhand, and a dark Valkyrie with a fondness for bingo. She soon discovers the tables have turned and a Grendel is hunting her, but when she tries to alert the Viking Council, they accuse her of making up stories for attention. When her father is injured in an attack that leaves him in a coma, Abby is forced to take refuge at Vale Hall, a mysterious school in Minnesota where nothing is quite as it seems. But there's just one, small problem: No one has seen a Grendel in centuries, and the Viking Council wants to disband the Aesir. She's spent her entire life training to hunt the horrific creatures known as Grendels - the ancient foe of the Aesir - just like her mother did before she died. Twelve-year-old Abby Beckett is proud to come from a long line of elite Viking warriors known as the Aesir.
